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My latest GitHub repo is a set of header-only C++ classes and functions for 2d/3d/4d vectors, 2x2/3x3/4x4 matrices, complex numbers, quaternions, and 3d transformations/projections. I started this project to easily compile GLSL GPU shaders on the CPU

I created a few github repositories for some of my source code & programs. This one is a Linux Mandelbrot/Julia fractal program written in a C/x86 assembly language combination. Windows version available at https://github.com/mrmcsoftware/FractalAsm

I've created a few shadertoy GLSL shaders. Raytracers, 33 Video Transitions (effects), and a nice tropical scene (modifications of existing shader). For those not familiar with shadertoy, you can see shader code, change it, see results.

Video covering the various projects I've been doing lately: x86 assembly raytracer improvements, adding interactivity to the Linux version of my raytracer, Pathtracing, running my raytracer on Amiga computer via an Amiga emulator, Tesla Coil & more

Here's part 2 of my x86 assembly language tutorial video. I taught myself x86/x64 assembly language and converted my assembly code from a CPU I designed to x86. This tutorial video I made covers introductory x86/x64 assembly info and valuable tips.

I taught myself x86/x64 assembly language and converted my assembly code from a CPU I designed to x86. This tutorial video I made covers introductory x86/x64 assembly info and valuable programming tips. For both Windows and Linux

My blog post on creating Mandelbox fractals.

How many of these do you know?

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Agawam, MA

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